// HelloWorldScene.h
void HelloWorld::itemPurchased() {
TnkAdPlugin::purchaseItem(100, "item_08", 8);
}
// HelloWorldScene.cpp
void HelloWorld::onReturnPurchaseItem(int handlerId, long curPoint, long seqId) {
if (seqId < 0) {
CCMessageBox("Not enough coin!", "Error");
}
else {
char buf[100];
sprintf(buf, "Item purchase OK : curPoint = %ld, seqId = %ld", curPoint, seqId);
CCMessageBox(buf, "Alert");
}
}